![]() ![]() Within the Companions, certain werewolves opt to cure their lycanthropy due to the fact that every werewolf's soul is claimed by Hircine and taken to his Daedric plane upon death. On a deeper level, there are significant implications for the story that trouble many of the other werewolves encountered by the Dragonborn. These include the potential bounty for transforming in public, dealing with hostility from guards, and losing the Well-Rested bonus from sleeping. Werewolves have minimal drawbacks, which can easily be avoided or are worth taking the risk. Although werewolves naturally revert back to their human form, they can prolong their werewolf state by consuming the flesh of the deceased. With the assistance of the Ring of Hircine, werewolves gain complete control over their transformations, allowing them to shift forms multiple times within a 24-hour period, rather than being restricted to a single transformation. This resistance to diseases proves to be a significant benefit, effectively eliminating any concerns related to illnesses in Skyrim. One notable advantage werewolves possess is their complete immunity to diseases, including Sanguinare Vampiris, which significantly simplifies combat against vampires. Possessing incredible strength and speed, werewolves are able to swiftly defeat most adversaries using their sharp claws and unnatural power. While various types of werebeasts exist, such as werebears, the Dragonborn character is solely capable of transforming into a werewolf. In the realm of Tamriel, these creatures have existed for a significant period of time, and their condition of lycanthropy is often viewed as a gift rather than a curse by those who worship Hircine. Werewolves in The Elder Scrolls trace their origins back to Hircine, the Daedric Prince of the Hunt. This expansion not only increased their popularity but also provided opportunities to optimize the werewolf character for any playthrough, with minimal drawbacks. ![]() Werewolves have always been a popular choice among players in Skyrim, and the Dawnguard expansion further enhanced their appeal with the addition of a skill tree. These individuals come from neighboring regions such as High Rock and Morrowind, and even from Elswyr, despite facing resistance from the native Nord population.īeneath the surface, hidden in the shadows, exist sub-cultures of individuals who possess unique abilities: werewolves and vampires. Despite the Stormcloaks' claim that "Skyrim belongs to the Nords," the province is home to people of various races from all across the Empire. Skyrim's diversity extends beyond its landscapes and open world to the inhabitants themselves. ![]()
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